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Relief is in Sight

Writer's picture: Ryan RedenbaughRyan Redenbaugh

Headaches? Eye strain? Eye misalignment could be the culprit. Helped Neurolens with User Interface, ID, ME, and Manufacturing. Find out my process.

In today’s fast-changing world, helping leaders and companies evolve and grow through human-centered design, industrial design, and interface design allows organizations to be more creatively competitive. I am a global designer who has helped startups bring products to the world market. I create positive impact through design. This is my Neurolens story.


PROJECT INVOLVEMENT

Industrial Design

Skins Mechanical Engineering

Production Management

User Experience lead

Flow Chart development

User Interface Ideation

Asset Development and Delivery

Skins Mechanical Engineering

Production Management


Industrial Design

Phase I ideation


Change can be hard and uncomfortable. But when it's done with intention, it can be a beautiful force. Neurolens’s journey to alter its product into a less visually heavy cube to a light and airy "happy" structure is a testament to its own willingness to embrace change for the benefit of its people, its customers, and the business.

https://www.neurolenses.com/

Phase II ideation


Vision Must Evolve Beyond 20/20


At least 2/3 of people experience the symptoms of eye misalignment, and that number grows as we shift to remote working and learning.

  • Headaches

  • Neck Pain

  • Eye Strain

  • Eye Fatigue

  • Dry Eye Sensation

  • Motion Sickness

Even small misalignments can cause painful symptoms, and even small prism corrections can provide dramatic relief.


Phase III ideation


This first 20 sets of text skins were designed and produced with the RTV small production run molding process.

Phase III - Molding Options


Skin Development and Part Design for Manufacturing




Graphic User Interface Design - UI/UX


Flowchart Development - 04 Revisions


OLD Version of UI


Inspiration provided from neurolens DEV team



UI ideation

Phase I UI/UX - ideation


A Working Interface

See device and UI in action at: www.neurolenses.com/technology


Ryan












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ABOUT RYAN

Being a Designer, I believe in exploring ideas from scratch – “from cardboard” if necessary. The mistakes made and thus the lessons learned from the rough first tries only builds knowledge from these trial and errors. I believe and thrive in the live / learn by doing process.

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